FIFA 22-patchotes - what is in the latest FIFA 22

As with every online multiplayer game, the gameplay, the systems and various other functions of FIFA 22 will be a little further develop, and it is important to find out about the latest FIFA 22 patch notes. Although FIFA games are published annually, this does not mean that they do not regularly experience significant changes, and it is always good to know what will change when an update goes live.

EA SPORTS tends to stagger its updates for FIFA 22 - first publish a patch on PC and STADIA versions of the game before being brought to consoles - but the patchoties always cause an interesting reading.

Here s a list of FIFA 22 patch notes for the latest updates of the game, which document all changes that EA Sports has made. From bug fixes to skill-Move-Nerfs to UI updates, there is a lot to note - but they are exactly right here.

Here are the latest FIFA 22 patchotes .

FIFA 22 Title Update 2 Patnotes

Here are the FIFA 22 patch notes for title update 2. This update was published on 19 October for PC and Stadia, but a date for the console rollout is not fixed yet.

FIFA Ultimate Team

Have made the following changes:

The order of penalty shooting is now determined by the penalty attribute. If players share the same penalty attribute, the shooting power and finishing attributes are used to determine the order. After completing the FUT Champion Finals Competition and the qualification for another, while the existing competition is still active, the user interface of the FUT Champion Finals informs the players that they can not be able to qualify again for existing competition. If you qualify for the FUT Champion final, a new screen will be displayed after the game to inform the players about the qualification.

The following problems have been fixed:

The UI indicator for victory halls was not displayed after winning two Division Rival matches in a row. This was just an optical problem. In rare cases, a Division Rivals game could incorrectly start with an inactivity pop-up message displayed on the screen. Some jerseys can collide with the arbitrator s jersey during the game. The progress window for the FUT Champions final showed no checkmark next to the rank I indicator after it has been reached. This was just an optical problem. When reaching a new phase in Division Rivals, the new phase in the screens after the game was not highlighted. This was just an optical problem. In Squad Battles, the opposing selection screen showed an empty field next to the rating and chemistry of the selected opponent. When you reach a new rank in Squad Battles, the screen did not show the updated visual display for the rank after the match. This was just an optical problem. When requesting FUT Champions Finals rewards, a pop-up message with the indication of the end of the event was displayed above the reward animation. [Stadia Only] Games against the CPU-Ki did not count to the meter for played games of Stadia. Background TIFOS was not always displayed correctly. On the screen of the FUT friendly matches there were some wildcard visuals.

Style

Have made the following changes:

The effectiveness of Ki-controlled players, which block lobbed passports and flanks has been reduced. In particular, Ki-controlled players have been able to stretch too far as they tried to block lobbed passports and flanks. CPU-KI teams now commit fouls in games that are played on the difficulty of semi-pro and higher. This change does not apply to games played with activated competitive mode.

The following problems have been fixed:

[PC Only] Fixed some cases of visual stuttering, which occurred after running skill moves during a match. When requiring a finesse shot, the ball carrier sometimes could do anything to accommodate him with his dominant foot. The property Outdoor Foot Shot did not work properly. If two players touch the ball at the same time, the ball can sometimes flies unintentionally high in the air. When trying to shield the ball at a touch, the ball carrier can sometimes move unpredictable.

World War Z: Aftermath - Official Gameplay Overview Trailer In rare cases, a player can disappear from the playing field during a game. In rare cases, the referee falsely demanded a free kick within the penalty area instead of a penalty. The automatic player switch setting did not always work properly. In Pro-Clubs and Playing Carrying Games, the standard specialist advantage worked during free-eating and penaliests. Goalkeepers could have unintentionally performed a rebellion over the entire field. With a tackling within the penalty area, the ball could sometimes migrate inadvertently towards the goal of the defender. If a player is called briefly at a corner, the called player can sometimes run unnecessary player humanization gestures. When trying to turn the sprint, the ball carrier could sometimes miss a touch of the ball.

career mode

Have made the following changes:

News scenes for the drawing of the UEFA Europa League and the UEFA Champions League were added. The selection logic for the player career has been adapted to consider the difficulty of some goals. The pop-up message for unavailable players has been postponed so that you can be displayed instead of the career mode hub during the process before the game.

The following problems have been fixed:

Players of the youth academy could disappear at the beginning of the second season. Sometimes the match form of a player could fail after completing a match for which he has been replaced. In a rare situation, if you get in the player career as a converter, both teams could be positioned during an impulse in the same half. The potential of a youth player could fall falsely if he is recorded in the squad of the A national team towards the end of a season and no remaining games will be held. In the player career, unintentionally credited to similar match goals. In the player career, ovrs could incorporate multiple values ​​in different menus. The audio of the interview after the game could be damaged if the setting was activated all music for streaming purposes. Name of training exercises can be displayed on the user interface at wrong locations. The Squad Hub was also scrollable if a pop-up message appears on the screen. When trying to withdraw a player from the Squad Hub, the affected player did not show the marked players in the preview window. Some international matches were not displayed in the calendar. Player performance screen did not always display 2D headshots. In the player career, the created Pro was unintentionally selected for some national team games. When calling the game settings during a game, a placeholder menu was incorrectly visible. Fast simulating a game allows yellow and red cards to appear green on the user interface.

TIME

Have made the following changes:

If you are looking for a game in Volta Squads, the destination widget is now displayed on the right instead of the information of an avatar. The duration of up and down arrows on the Volta Arcade result screen has been extended and moved to the left to improve clarity. When browsing in the store or adjusting an avatar, the entire outfit of the avatar is displayed, rather than the camera zooms on a specific garment. If you complete a Volta Arcade tournament and rely on the avatar, the screen now shows the amount of Volta Coins separately after the tournament, which were earned by the levels or the tournament. As a result, players can now browse this UI element, but no longer highlight individual avatars.

The following problems have been fixed:

The Volta Arcade Timer sometimes showed an inaccurate time. This was just an optical problem. The entire lobby could unintentionally resolve if the captain broke out the game search. During the game, the controller vibration may remain unintentionally. When trying to start matchmaking while the matchmaking was disabled, players could see a wrong pop-up message. A green arrow could be displayed on a screen after playing a wrong place. In Volta Arcade, a false badge could be displayed next to the name of the avatar. The menu navigation did not always work properly. The welcome display at Volta Arcade screen may take longer than intended. Selecting the Signature capability screen showed no heading and no general summary. The Avatar widget can overlap with other UI elements. The pause menu option of the player list lacked a visual display. The display of Store tiles can last longer than intended. Ki players of both teams had white player indicators. At the Torchubel, avatars were mistakenly moved through walls.

PROFI-CLUBS

Have made the following changes:

Added option to switch the appearance of player performance in the playback user interface. This option can be found in the Visual tab of the game settings when pausing during a game. Added option to customize the PERK activation audio level. This option can be found in the audio tab of the game settings when pausing during a game.

The following problems have been fixed:

Sometimes menus can be performed as intended at a slower speed. Some players could have seen other jerseys than those who chose the captain in progress before the game. The threat indicator could falsely move over the field. The Player of the Match Overlay is mistakenly displayed as empty. The player names were not properly aligned on the Club Tactic screen.

General, audio and visual

Have made the following changes:

Some kits, celebrations, transfer packages, stadiums, 2D players, scenes before the game, UI text formatting, UI elements, billboards, comments, transitions, mass paths and hymns have been updated. The opportunity has been added to perform Jul celebration for additional players.

The following problems have been fixed:

Falls of overlapping, false, visually unclear and wildcard text were fixed in some menus. Instances of blurred UI elements have been fixed. A rare stability problem has been fixed that could occur during matches. When trying to display an EATV video of the main menu in full screen mode, the transition effect was displayed incorrectly. More cases of player models have been fixed that did not have the right size when displayed in some parts of the user interface. EATV videos could be played automatically, even if the option EA Sports News Auto-Play was disabled. Some barto options were not displayed when adjusting avatars, virtual pros and managers. Elements of the main amenity plan can sometimes appear damaged. The visual display for serenity in modes with capability trees has been updated.

We are definitely updating ...

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