Análisis de Ruined King: A League of Legends Story
An entertaining and well done game that never fails or running or concept, but suffers from a conformism.
I think it's the first time I start an article talking about why the lack of seal and not of the game itself analysis, being usual for me an anecdote that allows me a witty reference to the end of the text to close similarly to how I started, but we're here: to explain that, even with this supposedly lapidary assessment, there is much to enjoy in this Ruined King: a League of Legends story, a title quite round and interesting whose main purpose, to tell a story based on the comprehensive lore of the game Riot Games and hopefully attract more players and players that universe is now expanding League of Legends, is amply fulfilled.
Basic information
Developer: Airship Syndicate Editor: Riot Forge Platforms: PS5, Series X / S, PS4, One, Switch, PC
Tested version : PS5 Availability: 11/16/2021
Does that mean I have punished by Riot Games snatch sleep and years of life with their games over the years? Or perhaps I'm being particularly demanding for people to remember their titles are sadly tainted by that indelible stain is markedly toxic culture and selfish misogynist denounced by its employees in recent years? I confess that it is a necessary reminder that did not want to remain without their brief mention in the review, but I am afraid that my motive is much more banal. Ruined King is a great game, but the problem is not in him, but Airship Syndicate, the studio behind the work.
Born from the ashes of that Vigil Games that gave us the first two Backsides before the disappearance of THE, the team led by artist Joe Madeira has managed to represent so worthy some classic locations of the universe Runeterra and move the characters and skills so differently MOB genre like a turn-based RPG, but in a way too basic and sometimes even slightly lazy. Far from showing the originality of Arcane or Hex tech Mayhem game also analyzed here who sinned just wanting to be two distinct and to some extent contradictory things, this will grab classical conventions of the genre, some superseded even to represent the Riot classic, not this new bolder Riot.
The result is a game that, although it gives fans the opportunity to learn the history of the King Ruined, one of the great pieces of lore of this universe, sadly wasted in the main event in League of Legends, and do justice, also it jumps frequently between interest and lack of surprise, making a title aspired, I think, to convince a high percentage of people without prior knowledge of these champions and these stories and to be the representative of a new era full of possibilities, end up being conservative and is recommended for a lower percentage of audience expected.
This is seen in things like combat system. Extremely inspired as much of the game — to the point of recycling assets, as enemies or animations — Battle Chasers: Nightwear, we are facing an RPG turn-based most of his life, with the sole exception of two added relatively interesting the first, differentiation between snapshots skills and row, the latter with MANA cost and longer charging; and second, a timeline divided into three parts in which we will have to put our attacks' bonus for speed, power or balance and plan what action to take and when to suppress and fight the enemies. All additions have authority enough to make a revolution in gameplay, but both are well resolved: the first is to see in another context classic skills champions and combine them to create new effects, and the second for layers add to a system that, on the rare occasions when the enemies have different attack patterns or different victory conditions, make combat feel more strategic and less monotonous.
Something similar happens with the structure of the game. There are different tricks that the game does so that the different territories seen here, starting with stagnant waters and continuing for example with the islands of shadow, feel more open than the relatively linear nature of history, with its characters entering Concrete moments of the plot or their jumps from one scenario to another by demands of the script, allows it: to introduce a number of secondary missions in the form of simple orders and some other parallel cartoon is one of them. Make the scenarios have a respectable size and different zones, or not having to fight if we get them to see us or do not approach the enemies first, they are others. Even so, everything feels quite guided, and the balance is clearly tilted towards a more traditional cutting development, and even what could sometimes be a slightly forced lengthier.
Having opted for so safe and contrasting solutions is slightly disappointing for a title that has been advertised and whose surprise release augured something a little more romped or than received, but I want it to be clear that we are not in any case before a bad game. It is more: the robustness that shows in several of its sections, as the visual, may be plealess reason to please a large part of who approached him. The mixture between 2D illustration, animation and graphics with slightly exaggerated aesthetics and cartoon results in images of the most suggestive, with a fairly cool style that enters well through the eyes; And in conjunction with the genre that represents without beans, but safely, it ends up giving us a title of the most competent.
Hence, the crossroads in which I am when I assess this Ruined King: to League of Legends Story. To explain it better, you may have to support me in the full title of the game: As a representation of the ruined king and all that this entails, we are facing an RPG that fulfills when presenting a few key characters of League of Legends, which is also As a classical shift game, and you will hardly dislike the original fans of the Mob that come here looking for new stories and adventures. But like League of Legends Story, that collet with which Riot Forge seeks to expand the IP to more personal territories and never seen before in this universe, and also with which it intends to convince the most skeptics that there is a lot to scratch in This franchise, it is difficult not to think that, although fulfilled and certainly interesting, this way of telling the story, and we have seen it, and a little more risk by Airship Syndicate was perhaps the necessary element to convert an ordinary game in the next Great success of a world, the LOL, which has proven to be able too much more.
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